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Power and collisions

Introduction

In the study of mechanics, two important concepts often arise: power and collisions. Power tells us how quickly work is done or energy is transferred, which is crucial in understanding the performance of machines, engines, and even human activities like running. Collisions, on the other hand, describe what happens when two or more bodies interact suddenly, such as in vehicle crashes, sports, or particle physics.

Understanding power helps us analyze how efficiently energy is used or transferred in mechanical systems, while studying collisions allows us to predict the outcomes of impacts, including velocities and energy changes. These concepts are not only fundamental in physics but also have practical applications in engineering, safety design, and everyday life.

In this section, we will explore power and collisions from first principles, develop the necessary formulas, and solve problems step-by-step to build a solid understanding.

Power

Power is defined as the rate at which work is done or energy is transferred. In simple terms, it tells us how fast energy is being used or converted from one form to another.

Mathematically, power \( P \) is given by the work done \( W \) divided by the time \( t \) taken:

Average Power

\[P = \frac{W}{t}\]

Power is work done per unit time

P = Power in Watts (W)
W = Work done in Joules (J)
t = Time in seconds (s)

For example, if a motor lifts a load by doing 1000 Joules of work in 10 seconds, the average power output is \( 100 \, \text{W} \).

Instantaneous vs Average Power

Average power is the total work done divided by the total time taken, useful when the force or velocity changes over time.

Instantaneous power is the power at a specific instant, especially important when velocity or force varies continuously. It can be expressed as the dot product of force and velocity vectors:

Instantaneous Power

\[P = \vec{F} \cdot \vec{v}\]

Power as the dot product of force and velocity

P = Power in Watts (W)
\(\vec{F}\) = Force vector in Newtons (N)
\(\vec{v}\) = Velocity vector in meters per second (m/s)

For example, if a force of 10 N acts on an object moving at 2 m/s in the same direction, the instantaneous power is \( 10 \times 2 = 20 \, \text{W} \).

0 Time (s) Work Done (J) Work vs Time Slope = Power

Types of Collisions

When two bodies collide, their velocities and energies change depending on the nature of the collision. Collisions are broadly classified into three types:

  • Elastic Collision: Both momentum and kinetic energy are conserved. The bodies bounce off without any permanent deformation or heat generation.
  • Inelastic Collision: Momentum is conserved, but kinetic energy is not. Some energy is transformed into heat, sound, or deformation.
  • Perfectly Inelastic Collision: A special case of inelastic collision where the colliding bodies stick together and move as one mass after impact.

Understanding these types helps us apply the correct conservation laws when solving problems.

Elastic Collision Before collision: Opposite velocities After collision: Velocities exchanged Inelastic Collision Before collision: Opposite velocities After collision: Slower velocities, energy lost Perfectly Inelastic Collision Bodies stick together after collision Momentum conserved, kinetic energy lost

Conservation of Momentum

In all collisions, the total momentum of the system before and after collision remains the same, provided no external forces act on the system. Momentum is the product of mass and velocity.

Mathematically, for two bodies with masses \( m_1 \) and \( m_2 \), initial velocities \( u_1 \) and \( u_2 \), and final velocities \( v_1 \) and \( v_2 \), the conservation of momentum states:

Conservation of Momentum

\[m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2\]

Total momentum before collision equals total momentum after collision

\(m_1, m_2\) = Masses of bodies (kg)
\(u_1, u_2\) = Initial velocities (m/s)
\(v_1, v_2\) = Final velocities (m/s)

Coefficient of Restitution

The coefficient of restitution \( e \) measures how elastic a collision is. It is defined as the ratio of the relative velocity of separation to the relative velocity of approach along the line of impact.

Its value ranges from 0 to 1:

  • \( e = 1 \) means perfectly elastic collision (no kinetic energy lost).
  • \( e = 0 \) means perfectly inelastic collision (bodies stick together).
  • Values between 0 and 1 indicate partially elastic collisions.

Mathematically,

Coefficient of Restitution

\[e = \frac{v_2 - v_1}{u_1 - u_2}\]

Ratio of relative velocity after collision to before collision

e = Coefficient of restitution (dimensionless)
\(u_1, u_2\) = Initial velocities along line of impact (m/s)
\(v_1, v_2\) = Final velocities along line of impact (m/s)
u1 u2 v2 v1

Work-Energy Relation in Collisions

Work done by forces during collisions changes the kinetic energy of the bodies involved. In elastic collisions, kinetic energy before and after collision remains the same. In inelastic collisions, some kinetic energy is converted into other forms like heat or sound.

The kinetic energy \( KE \) of a body of mass \( m \) moving at velocity \( v \) is:

Kinetic Energy

\[KE = \frac{1}{2} m v^2\]

Energy due to motion of a body

KE = Kinetic energy in Joules (J)
m = Mass in kilograms (kg)
v = Velocity in meters per second (m/s)

Work done \( W \) by a force \( \vec{F} \) moving an object through displacement \( \vec{d} \) at angle \( \theta \) is:

Work Done

\[W = \vec{F} \cdot \vec{d} = F d \cos \theta\]

Work as dot product of force and displacement

W = Work done in Joules (J)
F = Force in Newtons (N)
d = Displacement in meters (m)
\(\theta\) = Angle between force and displacement

Problem Solving Strategies

When solving problems involving power and collisions, follow these steps:

  1. Identify the type of collision: Determine if it is elastic, inelastic, or perfectly inelastic.
  2. Apply conservation laws: Use conservation of momentum always; use conservation of kinetic energy only for elastic collisions.
  3. Use coefficient of restitution: For partially elastic collisions, apply the formula involving \( e \) to find unknown velocities.
  4. Calculate power: Use \( P = \frac{W}{t} \) for average power or \( P = \vec{F} \cdot \vec{v} \) for instantaneous power.
  5. Convert units: Always use SI units (kg, m, s) to avoid errors.

Formula Bank

Formula Bank

Power
\[ P = \frac{W}{t} = \vec{F} \cdot \vec{v} \]
where: \( P \) = Power (Watts), \( W \) = Work done (Joules), \( t \) = time (seconds), \( \vec{F} \) = Force (Newtons), \( \vec{v} \) = Velocity (m/s)
Conservation of Momentum
\[ m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2 \]
where: \( m_1, m_2 \) = masses (kg), \( u_1, u_2 \) = initial velocities (m/s), \( v_1, v_2 \) = final velocities (m/s)
Coefficient of Restitution
\[ e = \frac{v_2 - v_1}{u_1 - u_2} \]
where: \( e \) = coefficient of restitution (dimensionless), \( u_1, u_2 \) = initial velocities, \( v_1, v_2 \) = final velocities
Kinetic Energy
\[ KE = \frac{1}{2} m v^2 \]
where: \( KE \) = kinetic energy (Joules), \( m \) = mass (kg), \( v \) = velocity (m/s)
Work Done
\[ W = \vec{F} \cdot \vec{d} = F d \cos \theta \]
where: \( W \) = work done (Joules), \( F \) = force (Newtons), \( d \) = displacement (meters), \( \theta \) = angle between force and displacement

Worked Examples

Example 1: Calculating Power Delivered by a Motor Easy
A motor lifts a 50 kg load vertically upward at a constant speed of 0.5 m/s. Calculate the power delivered by the motor. (Take \( g = 9.8 \, m/s^2 \))

Step 1: Calculate the force required to lift the load at constant speed. Since speed is constant, force equals weight:

\( F = m g = 50 \times 9.8 = 490 \, \text{N} \)

Step 2: Calculate power using \( P = F \times v \):

\( P = 490 \times 0.5 = 245 \, \text{W} \)

Answer: The motor delivers 245 Watts of power.

Example 2: Elastic Collision Between Two Balls Medium
Two billiard balls of equal mass 0.2 kg move towards each other with speeds 3 m/s and 2 m/s respectively. They collide elastically. Find their velocities after collision.

Step 1: Since masses are equal and collision is elastic, velocities are exchanged.

Initial velocities: \( u_1 = 3 \, m/s \), \( u_2 = -2 \, m/s \) (opposite directions)

Step 2: After collision, \( v_1 = u_2 = -2 \, m/s \), \( v_2 = u_1 = 3 \, m/s \).

Answer: The first ball moves at -2 m/s, and the second ball moves at 3 m/s after collision.

Example 3: Inelastic Collision and Loss of Kinetic Energy Medium
Two carts of masses 3 kg and 2 kg move towards each other with velocities 4 m/s and -3 m/s respectively. They collide and stick together. Find their common velocity after collision and the kinetic energy lost.

Step 1: Use conservation of momentum:

\( m_1 u_1 + m_2 u_2 = (m_1 + m_2) v \)

\( 3 \times 4 + 2 \times (-3) = 5 \times v \)

\( 12 - 6 = 5 v \Rightarrow v = \frac{6}{5} = 1.2 \, m/s \)

Step 2: Calculate initial kinetic energy:

\( KE_i = \frac{1}{2} \times 3 \times 4^2 + \frac{1}{2} \times 2 \times 3^2 = 24 + 9 = 33 \, J \)

Step 3: Calculate final kinetic energy:

\( KE_f = \frac{1}{2} \times 5 \times (1.2)^2 = 3.6 \, J \)

Step 4: Kinetic energy lost:

\( \Delta KE = KE_i - KE_f = 33 - 3.6 = 29.4 \, J \)

Answer: The common velocity after collision is 1.2 m/s, and 29.4 Joules of kinetic energy is lost.

Example 4: Using Coefficient of Restitution in Collision Problems Hard
Two bodies of masses 4 kg and 6 kg move towards each other with velocities 5 m/s and -3 m/s respectively. The coefficient of restitution between them is 0.8. Find their velocities after collision.

Step 1: Write conservation of momentum equation:

\( 4 \times 5 + 6 \times (-3) = 4 v_1 + 6 v_2 \)

\( 20 - 18 = 4 v_1 + 6 v_2 \Rightarrow 2 = 4 v_1 + 6 v_2 \) - (1)

Step 2: Use coefficient of restitution formula:

\( e = \frac{v_2 - v_1}{u_1 - u_2} = 0.8 \)

\( 0.8 = \frac{v_2 - v_1}{5 - (-3)} = \frac{v_2 - v_1}{8} \Rightarrow v_2 - v_1 = 6.4 \) - (2)

Step 3: Solve equations (1) and (2):

From (2): \( v_2 = v_1 + 6.4 \)

Substitute in (1):

\( 2 = 4 v_1 + 6 (v_1 + 6.4) = 4 v_1 + 6 v_1 + 38.4 = 10 v_1 + 38.4 \)

\( 10 v_1 = 2 - 38.4 = -36.4 \Rightarrow v_1 = -3.64 \, m/s \)

\( v_2 = -3.64 + 6.4 = 2.76 \, m/s \)

Answer: After collision, the first body moves at -3.64 m/s and the second at 2.76 m/s.

Example 5: Power Output of a Running Person Easy
A person weighing 60 kg runs at a speed of 5 m/s against a frictional force of 50 N. Calculate the power output of the person.

Step 1: Calculate power using \( P = F \times v \):

\( P = 50 \times 5 = 250 \, \text{W} \)

Answer: The power output of the person is 250 Watts.

Key Concept

Collision Types Summary

Elastic collisions conserve both momentum and kinetic energy. Inelastic collisions conserve momentum but lose kinetic energy. Perfectly inelastic collisions result in bodies sticking together.

Tips & Tricks

Tip: Always check if the collision is elastic or inelastic before applying formulas.

When to use: When solving collision problems to decide which conservation laws to apply.

Tip: Use the relative velocity approach to quickly find velocities after collision using coefficient of restitution.

When to use: In problems involving coefficient of restitution to avoid lengthy algebra.

Tip: Remember power can be calculated as force times velocity when force and velocity vectors are known.

When to use: When instantaneous power needs to be found in mechanical systems.

Tip: For inelastic collisions, focus on conservation of momentum only, as kinetic energy is not conserved.

When to use: When bodies stick together or deform during collision.

Tip: Convert all units to SI (kg, m, s) before calculations to avoid errors.

When to use: Always, especially in metric system based problems.

Common Mistakes to Avoid

❌ Assuming kinetic energy is conserved in all collisions.
✓ Apply kinetic energy conservation only for elastic collisions.
Why: Students confuse momentum conservation with kinetic energy conservation.
❌ Mixing up initial and final velocities in coefficient of restitution formula.
✓ Carefully identify velocities before and after collision along line of impact.
Why: Velocity direction and order are critical in \( e = \frac{v_2 - v_1}{u_1 - u_2} \).
❌ Using average power formula for instantaneous power calculations.
✓ Use \( P = \vec{F} \cdot \vec{v} \) for instantaneous power when velocity varies.
Why: Instantaneous power depends on instantaneous velocity, not average.
❌ Ignoring direction of vectors in momentum and work calculations.
✓ Always consider vector directions and use dot product for work.
Why: Ignoring direction leads to incorrect signs and results.
❌ Not converting units properly, especially mass in grams or velocity in km/h.
✓ Convert all quantities to SI units before solving.
Why: Unit inconsistency causes numerical errors.
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